1/2/2024 0 Comments Unity art assets![]() (2048x2048 is the highest on many graphics cards/platforms) there is lots of expertise online for creating good textures, but some of these guidelines can help you get the most efficient results from your project: Textures are more efficient and don't need rescaling at build time if authored to specific texture sizes - e.g a power of two - up to 4096x4096 pixels, e.g. Evenly spaced polygons in buildings, landscape and architecture where you can afford them, will help spread lighting and avoid awkward kinks. ![]() ![]() Other hi density Nurbs/Patch models designed for render.Optimise your geometry if it has too many polygons - many character models will need to be intelligently optimised or even rebuilt by an artist esp if sourced/built from:.Build with an efficient topology - use polygons only where you need them.Sensibly named objects help you find stuff quickly With big projects in your 3D application, consider having a working file outside your Unity project directory - this can often avert time consuming updates and importing unnecessary data.Keep your hierarchies as simple as you can.Use simple but descriptive names for both objects and files (allow for duplication later).Name objects in your scene sensibly and uniquely - this can help you locate and troubleshoot specific meshes in your project:.Animation frame rate defaults can be different in packages, is a good idea to set consistently across your pipeline - e.g.If in doubt export a metre cube with your scene to match in Unity.Unity has different scaling for FBX and 3D application files on import, check FBX import scale setting in Inspector.Be aware for example Max system unit default is inches and Maya is centimetres.Working to scale can be important for both lighting and physics simulation.Set your system and project units for your software to work consistently with Unity e.g.This will be incorporated into the documentation in due course Scale & Units This short guide has been put together by games artists with developers at Unity, to help you create assets that work better and more efficiently in your Unity project. Unity supports textured 3D models from a variety of programs or sources. ![]()
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